texture question

Hi All,
I have some difficulties trying to fix a texture that disappear when I rotate the 3D model. I’m testing with Standard Shader but I can’t find the solution. If you look the model, half of the texture disappear with the rotation

Here some picture:

is that a brain? :slight_smile:

is the texture one single thing or is it made up from several parts?

It has mainly two independent meshes (left and right)
I see that my problem is the shader in my background cube, but don’t find the correct one. The idea is to have a background that give a sense of a space. Someone have a suggestion?
Thanks

can someone help me on this one?

Shader"SimpleGlass" {
Properties {
_Color ("MainColor", Color) = (1,1,1,1)
_SpecColor ("SpecColor", Color) = (1,1,1,1)
_Emission ("EmmisiveColor", Color) = (1,1,0,0)
_Shininess ("Shininess", Range (0.01, 1)) = 0.21
_MainTex ("Base", 2D) = "white" { }
 }

SubShader {
//Weusethematerialinmanypassesbydefiningtheminthesubshader.
//Anythingdefinedherebecomesdefaultvaluesforallcontainedpasses.
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
 }
LightingOn
SeparateSpecularOn

//Setupalphablending


//Renderthebackfacingpartsoftheobject.
//Iftheobjectisconvex, thesewillalwaysbefurtheraway
//thanthefront-faces.
Pass {
BlendSrcAlphaOneMinusSrcAlpha
Material {
Diffuse (0.1,0.1,0.1,1)
 }
CullFront
SetTexture [_MainTex] {
CombinePrimary * Texture
 }

 }
//Renderthepartsoftheobjectfacingus.
//Iftheobjectisconvex, thesewillbecloserthanthe
//back-faces.
Pass {
CullBack
BlendOneOne
SetTexture [_MainTex] {
CombinePrimary * Texture
 }
 }
 }
}
}

I’m trying with a simple shader but I can’t find the solution yet