Texture renders weirdly in android build

Hey guys,

Whenever I build to android, the texture I use for the water gets awfully bright and flat, anyone know to fix it?

and in the editor:

is that the default unity water shader or some other one?
(probably android doesnt support it then… or quality settings is lower than editor)

Thank you for replying

I think it is the default yeah. It’s for my job, so I didn’t set it up.

I tried going to a lower graphics tier, is that what you mean?
And regards to android support, it used to work, but from one moment to the other, it stopped, and I can’t figure out what happened.