texture resolution of model looks lower in unity than it does in a model viewer

Hi,

My unity 3D model’s texture looks half the resolution in unity, while in the 3d package viewport and a quick and dirty 3d model viewer i coded in another language - it looks spot on.

What is causing the unity version’s texture to look lower res? the texture is 512x512.

Hi there!
Try turning off mipmapping and see if the texture gets any crisper. If not, feel free to post some in-editor screenshots and/or send me the file so I could have a look :slight_smile:

Cheers,

Roald

Also double check your texture import settings and make sure it’s set to the same size as your textures.