Texture Settings - Generate Mip Maps, Why?

Is there any reason why anyone would want Mip Maps on a texture?

I have a bunch of textures that are Compressed at 1024 with a size of 0.7Mb. When I hit advance import settings and uncheck Mip Maps, not only does the texture file size decrease to 0.5Mb, but the textures look much better within the scene.

So why bother including them within the import?


Performance mostly. If an object is far away, you can get away drawing a smaller version of the texture. Renders faster.

As for, no mipmaps looking better, that’s an opinion. I prefer mipmaps over aliasing artifacts.