I am following a tutorial on catlikecoding about splat maps. In this tutorial it says to "Enable Bypass sRGB Sampling and indicate that its mipmaps should be generated In Linear Space. "
However since the advanced texture type was removed from Unity recently, so are these two settings missing. How do I enable Bypass sRGB Sampling and indicate that mimaps should be generated in Linear Space now?
Here is the tutorial: Rendering 3