Texture settings missing

I am following a tutorial on catlikecoding about splat maps. In this tutorial it says to "Enable Bypass sRGB Sampling and indicate that its mipmaps should be generated In Linear Space. "

However since the advanced texture type was removed from Unity recently, so are these two settings missing. How do I enable Bypass sRGB Sampling and indicate that mimaps should be generated in Linear Space now?

Here is the tutorial: Rendering 3

hello
as i discovered just couple of minutes ago, in newer unity versions you have to attach your background picture to the quad ( as it is in that tutorial) and than change its type. you can see where you have to change that from picture below