The texture.setPixel resolution seems to default at about 256 pixels, I tried to place my procedural colors over a 2048 texture and it is still 256 pixels.
Is there any way to make texture.setPixel more detailed than this:
(it should be a grid!)

The texture.setPixel resolution seems to default at about 256 pixels, I tried to place my procedural colors over a 2048 texture and it is still 256 pixels.
Is there any way to make texture.setPixel more detailed than this:
(it should be a grid!)

The texture resolution is whatever you specify; there isn't any default.
– Eric5h5Hey... to qualify your answer, it is what you specify in the lines: private var texture : Texture2D; function Start () { texture = new Texture2D( width , height, TextureFormat.RGB24, false);
– anon27064157