Texture size is being culled when imported into Unity

Hi,

I have a texture of size 86 x 125. When I import it into Unity, the size is 64 x 128. It has shortened the width of the texture, making it look narrow and distorted. I understand that Unity keeps textures to powers of 2. Why would it not make the size 128 x 128 and keep the size of my image? Can I do this somehow?

Unity doesn’t keep power of 2 if you tell it not to; change the settings in the texture importer in the inspector.

–Eric

You can change the texture import settings. Set the compression to RGB and power of 2 to off

thanks. It’s also worth noting that to access these settings in Texture Importer, change the Texture Type to Advanced. Some really good settings there, you can tweak the quality and file size of your textures a lot :slight_smile: