I am using a pixel - art style for the game I am creating. In unity my textures are 16x16 pixels, and when I play the game in the editor they are displayed as such. But when I build it onto my android device the textures are only 8x8 pixels instead of the before 16x16. Could this be a compression issue? Any help would be super appreciated! And here is a pic of the texture’s settings.
All the textures are set up exactly like this one. And again thanks for the help!