So… I’m making an transparent image/texture for a button in my game.
On its own, it’s 600x204. If I want to make it to the power of 2, closest I can get without scaling down the button is 1024x256. Now I have a .png file with a lot of empty, wasted space.
And that’s rectangular. For a ‘perfect’ scenario, it’d have to be 1024x1024 (square to save memory with PVRTC) which would be even more wasted space.
I’d really appreciate it if someone could tell me if I just have to deal with the wasted space/scaling down the button or if I’m misinterpreting the texture import rules. Looked a bunch on Google but couldn’t really find a definite answer. Thanks in advance!