Texture sizes?

I need some advice im making a texture and cant decide what size it should be? its for a table in a first person game aimed at all platforms(eventualy) Oh and also the textures will be handpainted if that changes anything, i think 512 or 1024. i read through this guide: Texture Optimization - Building and Texturing Forum - Second Life Community but i do need to think of filesize as people wont download a large game on ios,android and web

anyhelp would be greatly apreciated :slight_smile:

hear is the table by the way(actualy its been upgraded to take away the long thin tris):

779247--28478--$Table2.png

EDIT: the legs are not part of it :smile:
EDIT2: ahhh dident relise i posted this in this forum section feel free to move :smile:

Hmm maby 128 or 256 after reading through this forum post:http://www.polycount.com/forum/showthread.php?t=41232&page=211

And if a mod would please move this somewere more apropiate it would be apreciated :smile:

That is up to your to your final build target.
If PC you can go for a 512 or 1024, that would be no a problem!

Thanks for your advice you work is some of the best ive everseen :smile:, my build target is all platforms but to start with pc,web,mac and android so im going to go for 256 but the bottom will be the same as the top(it wont be visible).

off topic have you ever worked on Nintendo DS games?

I would go with 1024 or 2048, it’s easy to scale it down and always good to have higher sizes just in case.