Texture slots don't show up on Skybox Shader

I’m trying to create a skybox, and the skybox shader doesn’t show any texture slots, therefore I can’t add any textures to it. The preview shows up black as well.

The existing skyboxes that come in the Standard Assets have the same problem, although when used in the scene they at least render properly.

Anyone know what’s going on?

Thanks!

Unity 2.6.1 or Unity 3?

Do you have your Inspector set to Debug mode by any chance?

I had this problem too when i first met with unity, the problem might be that you accidentally clicked on the material title and folded whats inside.

Click on the material title to unfold it.

Thats what happened to me.

I’m using 2.6 on Windows Vista.

I discovered this problem is happening to all shaders that should have texture slots, not just the skybox.

The inspector wasn’t in debug mode, however just now I toggled debug mode on and off and it seemed to fix the missing texture slot problem. So all is good now.

Thanks both of you for your input.