Texture stretching. (453928)

Hey guys! I’ve uploaded a picture of a 3D Watch Tower i made in Maya. I imported it into Unity using the FBX exporter in maya. But when i try to texture the tower (in unity), the textures are stretched around the object.
How do i make the texture locked in one size, and then having unity repeat the texture, making the tiles the same size, rather than stretching it.

Hope you can help me, and thanks in advance! <3

Looks like it’s not UV mapped correctly.

–Eric

Go to the material and set the parmeters for tiling and scale there. Go to the texture and set if wrap or clamp there. If that fails then it is a uv map problem.

Humm yeah it seems to lack mapping, apply a quick box mapping in maya and see if that helps, it should do ok for a structure like that

Thanks guys! I’ll go try it out. I’m really new to Maya, so it’s without a doubt a failure in that department. Thanks! (I’ll get back to you with feedback).

It worked like a charm!
I did an “Automatic Mapping” and followed the steps that this guy wants “us” to follow : “Set “Layout Mode” to Overlap and “Scale Mode” to None”.
Would this be the correct way? and thanks again guys!

no the correct way is manually unwrapping a mesh, but for the sake of getting development done and progressing with learning its good enough.