Texture tiling problems

Hi every one,

I have an issue about tiling in Unity,

I am using Maya 2009 to model my object for unity,
If I modeled a box(just cube) and apply a brick texture then tile it to 4 times then if I export it (just launch the Unity it will automatically appear) and drag it in the viewport my texture has no tiling the tiling goes to 1X1, so How to preserve proper tiling while exporting models?

Can anyone please tell me the answer?

Thank You. :slight_smile:

You can’t; there is no standard for materials when exporting models. Either set up the UVs in Maya so it tiles the way you want at 1X1, or else do the tiling in Unity.

–Eric

Oh no,

Ok, I’ll try to tile them in Unity.

Anyway thank a lot for your quick replay.

Thank to All forum members