Hello everyone, i am having trouble setting up the texture to stretch.
I made this plane procedurally, then turn them into a cloth.
Im guessing that the UV coordinate has to do something on this? or no?.
here's how i setup'd the UV in the standard way like this:
for(int a=0;a<UVs.Length;a++)
{
UVs[a] = new Vector2(Verts[a].x,Verts[a].y);
}
what could have gone wrong?