Texture transparency failed

Hi, I have a png32 texture and when applied it to a mesh I see the background in white color when it should be transparent.
I apply a transparent shader to the material and the background is transparent now but I see the image with a 50% alpha, semitransparent. How could I solve this? The background transparent and the image with 100% opacity.

Your material, that the transparent shader is attached to, has a Color property (it just allows for a color that basically tints your material). Check that this color’s alpha value is at full opacity, otherwise it’ll make transparent your entire texture.

Yes, the color has 100% opacity. Is there another way to have the texture only with the background with transparency?

Yeah, use a shader that supports transparency… there’s tons of shaders that do. You can write one yourself that does. The specifics of making it work correctly depends on the shader you use.

Which shader are you using?
And what do you have all the values set to in the material for that shader?
A screenshot of the material attached in inspector would be helpful.