Hi,
I’m running into an insane Unity3d issue right now.
When importing a texture (png) from PS with a transparent light bg, you can see that in Unity 2021 it’s correctly displayed (top left) and imported as RGB8 UNorm.
Same Texture displays wrong in Unity 2022 (top right), has imported type of RGB8 sRGB. White bg is way too bright. Even if changed to RGB8 UNorm (bottom left) from the settings the issue stays the same.
But here comes the kicker:
In a project that started as Unity 2021 and was updated to the same Unity 2022 version, the same texture is imported correctly as RBGA Unorm and displays correctly. (bottom right)
What is going on here?