Texture trembling while/after movement of camera

Hello,:slight_smile:

When the camera moves, you can see how the texture shakes in the fence. Below I attached a screenshot of the fence’s prefab and gif with the problem;

I saw a similar problem in other threads, but could not find a solution there. I saw suggestions to change the graphics settings, but that didn’t seem to help. Maybe you have ideas on how to solve this problem.

Rust by Facepunch made the same with Unity. There is the same problem. When moving, the texture of the fences also shakes.

Maybe you have links to similar threads?

Please express any of your assumptions about the possible reasons.:frowning:

Thanks.

Rust Problem:
5263970--526667--FiveF.gif

My Problem:
5263970--526643--Onef.gif
My Problem:
5263970--526640--TwoF.gif

Quality settings:

This is your basic aliasing problem. Each bar is eventually less than 1 pixel wide, and you’ve sometimes got more than 1 of them visible within a single pixel.

Enabling MSAA (Multi-Sample Anti Aliasing) on both the camera and the quality settings can help mitigate this, but eventually if your geometry is complex enough no amount of MSAA will totally fix it. Temporal Anti Aliasing can do a slightly better job of hiding the aliasing, but at the cost of a lot more image blurring.

The usual “fix” for problems like this is to simplify your geometry, or change the bars to an alpha blended texture so mipmapping can be used.

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