Hi
I’ve got quite a lot of textures that are imported as GUI, in other words they don’t have mipmaps and their size isn’t set to be a power of 2 in either direction.
The interface still allows me to choose the Max Size of those textures.
My question is: does each GUI texture eat up a whole page of video memory or are they still atlased in video memory based on the Max Size value entered in the texture importer? Or better yet, are they automatically atlased based on their actual size, regardless of the Max Size value?
Am I wasting my time making sure the Max Size of each of them is as minimal as possible?
Thanks a lot.