Texture very low quality after import

Hi,

Ive made a model in cinema 4d and imported it into unity. Ive used fbx version 7.3.
For some reason the texture of this model is of extremely poor quality. Ive checked all the texture settings and they appear to be fine.

This is what it looks like in c4d

And this is ingame:

It looked just as poor as when the texture was 1024x1024 so I tried to crank up the texture size but it had no effect.

I am all out of ideas as to what is going on here.

Go to preferences and check “Compress Assets on Import” see if thats what you’re looking for.

Try changing editor quality or disable texture filtering and mipmaps.

That is surely because the lighting in the game isn’t setup properly … check the shadows drop down list in the inspector and set the shadows type to soft shadows and the quality to very high … this should resolve the problem … and also the directional light u are using has a yellowish tint i suppose … that’s causing the rock yo more gloomy than it really is

Thanks for responding. Ive removed the yellow tint from the lighting but the fact remains that the texture resolution appears very low. It seems like it a 128x128 texture rather than a 2048 texture. This is what it looks like now: