Texture won't show in a build, but is visible in editor

I’ve been messing around with some ShaderGraph stuff and got my grass to render nicely in the editor and in scene and play mode just fine. Whenever I build the game and run it, I see the shading on the grass, but no actual texture render. I’ve tried changing quality settings, shader inclusions, and the like, but to no avail. Any ideas?

In Editor (scene view/play mode) (correct rendering)

In build (shading is there, but textures/meshes aren’t)

The screen will not display any objects that are outside of the camera’s range of vision. However, there are additional factors that might affect whether or not a texture is drawn, dependent on its location relative to the camera.

1.Plane slicing

2.Determining the Dimensions and Field of Vision

3.Rotation of the Texture

4.The Mask of the Culling

This is regarding the grass on the ground by the way; ignore the gun. I still don’t see how any of the aforementioned factors would affect the rendering of a texture in the editor but not in the build…?