Texture2D consuming too much memory

When executing my game on an Android device, it freezes at startup, and Texture2D consumes way too much memory (sprites that are only few KB in size use various MB of memory). However, this doesn’t happen on editor. On editor there are almost none Texture2D loaded compared to Android, and none of the few loaded consume even 1MB.

Any hints/ideas on how to solve this?

Compare their platform-specific overrides. Compression might be turned off for android.