Texture2D.PackTextures() problem in 3.5.0f

Hi guys, I find that Texture2D.PackTextures() is odd in 3.5.0f. If all input textures can’t fit into texture atlas max size, they will be clipped ,not scaled down to fit.

Anyone know this problem? Thanks.

Another problem is that the MaxAtlasSize can’t bigger than 1024. When I want a 2048 atlas, but texture’s size is still 1024.

I’ve had the same problem - would love an answer to this.

same here :frowning:

Ok, got it working…

I explicitly set my incoming and packed Texture2Ds to TextureFormat.DXT5 and it worked.