Texture3d in Unity free not working?

I am building a 3d texture in Unity like so:

	volumeTex = new Texture3D(volumeWidth, volumeHeight, volumeDepth, TextureFormat.Alpha8, false);
	volumeTex.filterMode = (UnityEngine.FilterMode) filterMode;
	volumeTex.wrapMode = TextureWrapMode.Clamp;
	pixelBuffer = new Color[volumeWidth*volumeHeight*volumeDepth];
	Random.seed = 0;
	int i = 0;
	for(int x = 0; x < volumeWidth; x++)
		for(int y = 0; y < volumeHeight; y++)
			for(int z = 0; z < volumeDepth; z++, i++) {
				float r = (float)x / (float)volumeWidth;
				float g = (float)y / (float)volumeHeight;
				float b = (float)z / (float)volumeDepth;
				pixelBuffer *= new Color(r, g, b, 0.0f);*
  •   		}*
    
  •   volumeTex.SetPixels(pixelBuffer);*
    
  •   volumeTex.Apply();*
    

After that I set the texture in a uniform variable:

  •   	renderer.material.SetTexture("_VolumeTex", volumeTex);*
    

However the 3d texture is not caught in the shader. Instead a different texture (text atlas to be precise) is used, probably because the texture is never actually set.
It worked fine in Unity Pro, but I would like for my shader to be compatible with Unity Free.

License Comparison

Under the “Graphics” header, you can see that 3d textures are not supported in Unity Free.