Textured outline shader

I’ve written a simple toon shader that will do a classic outline around my mesh (extrude the geometry by n and set the color to x.) This is fine for a basic effect, but I’m trying to make it so that the outline looks “sketchy.” Examples of what I’m talking about are shown in the Airplane images on the following page:

Has anyone achieved a similar effect or have an idea about how to start? Does it need to be done with RenderTextures or can I create the effect using a pixel shader?

Did you see the Hand-Drawn Shader Pack on the Asset Store?

Web Demo

[Disclaimer: I’m the author]