Hi,
I’m having a problem with importing normal maps hope someone can help.
When i drag a PSD into the unity Editor and set the TextureType to Normal Map and the Format to Compressed i get a DXTnm in the preview window which is great.
But when i try to import the PSD’s in our command line build process they always come out as just DXT5’s and look to be grey scale as if there possibly a height map.
The TextureImporter settings i’m using are:
textureImporter.maxTextureSize = 4096;
textureImporter.textureFormat = TextureImporterFormat.AutomaticCompressed;
textureImporter.mipmapEnabled = true;
textureImporter.textureType = TextureImporterType.Bump;
textureImporter.normalmap = true;
Any ideas?