As 5.5 no longer supports textureFormat, what is the recommendation for converting the following code?
textureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
It isn’t clear from the limited documentation if the following was correct.
#if UNITY_5_5_OR_NEWER
textureImporter.textureCompression = TextureImporterCompression.CompressedHQ;
#else
textureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
#endif
I’m not sure if I should be using Uncompressed, CompressedHQ or some other coding strategy altogether.