private void OnPostprocessTexture(Texture2D texture)
{
TextureImporter textureImporter = (TextureImporter)assetImporter;
textureImporter.maxTextureSize = 16384;
textureImporter.SaveAndReimport();
}
even though i can see that the texture size has been changed to 16k in the UI, it doesnt actually apply it
it only takes effect if i lower the value and then it comes to its senses and sets it to 16k