It can process the output of TexturePacker ( http://www.codeandweb.com/texturepacker ) and give back good old fashioned Prefabs and Meshes. There are a few other handy features.
I wrote this a while ago but finally got around to cleaning it up enough to consider releasing properly. I use it all the time when working with 2D assets in Unity for tons of purposes including sprite-character animation to custom explosions and effects or HUD/GUI or decal meshes for bullet impact or labels on the side of buildings.
Hope ya’ll get some use out of it Feel free and drop some credits to me if you use this tool in a published project - not required but always appreciated.
Cheers!
EDIT
I’ve updated the attached unitypackage to be compliant with the newer versions of TexturePacker.
@fenrisul - great idea, but I doesn’t get it working unfortunately in the latest Unity version. As I checked in the parser there is a wrong check on the TexturePacker URL ( www.texturepacker.com ) and in the actual sprite sheet it is now different ( like www.codeandweb.com ). I’ve tried to fix this manually, but doesn’t get meshes generated nevertheless.
I’ve updated the attached package to just ignore the app name itself and only look for the existance of the meta[“app”] entry because why not…you know what you’re importing anyway.
The reason why I wrote it, is that if you don’t have the pro version of Unity you can not use the integrated Sprite Packer. For all those users who use the free version of Unity still need the script to import the atlas from TexturePacker.
That is the reason why I updated it.
I know there is the automatic slice function in the sprite editor, but if you have the exact information available why you should not use them?
If you’e using compressed textures (like png) the automatic slice function isn’t working…
Yea, I’ve been noticing how limited the sprite system for Indie is… I’ve got my pro license, but when I went to teach someone who was interested on a fresh indie install of 4.3.1 i was really I was really not expecting to not have the sprite packing feature… it just doesn’t feel like an “Pro” feature as most game free game packages have at least some form of packing… The trimming / cutting of meshes ok fine I can see that, but just an atlas maker? O.o I probably would’ve gotten around to updating this if you didn’t already do it Wanna implement some mesh trimming too w/ me sometime?
I am trying to get the TexturePacker plugin working in Unity 4.3, all I do is import it from the Asset Store into my project, but I do not have the TexturePacker menu options anywhere. What am I doing wrong?