Hi Unifiers
If i replace a texture with another texture during game does the original texture get removed from memory like if you overwrite a file?Or do you have to have some code to free up the memory?
Unifiers? Am I the only one never heard of that before?
This can only be answered completely by someone, who works in that part of the unity development, but since unity handles memory very great, I’m sure, that if a texture is not loaded in the current scene, then it will simply delete it from memory and reloade it later, when it’s needed.
Unifiers or maybe i should have gone with Uniphiles?
Tried a quick test had a 100 textures in scene pressed play then paused and replaced all textures with a single 1 but the memory used remained the same. So either unity does not release the memory or you can’t run a reliable test that way.