Textures Being Forced Into A Power Of 2

I haven’t found the answer to this yet, but I have a number of images that are being dropped into an Asset Bundle and delivered. The problem is that all the textures are being converted into a proper power of two. This is particularly problematic in a 968 x 700 image as it gets rounded off to a 1024 x 512. Is there a way to force Unity to respect the images’ original dimensions?

Try setting the texture import type in the inspector to GUI.
Or to Advanced, and set “Non Power of Two” to None.

Handy. Guess now all I have to do is find is a way to set the Texture Type when extracting it from an Asset Bundle. Thanks :slight_smile: