Hello,
I make my models using Google SketchUp 7. I then export them as .kmz and change their type to .zip. I extract the .dae file and the textures needed for the model. But this isn’t important so I’ll move on.
Basically, in Google SketchUp, my model looks like this:
When imported into Unity, it looks like this:
I’m focusing on the laptop, not the desk or the lava lamp. I know that the lines disappear, but what the heck happened to the textures?!? The screen is just an image and so is the keyboard. How can I fix this? The keyboard distorts while I walk past it, which isn’t very nice. The screen isn’t even there.
Is there a way in which I can fix this issue? Maybe messing with the ‘import settings’ would help? Simply raising the textures by 0.01 doesn’t help because the textures are a part of the mesh, not a separate child object (my mistake).