Textures blurry in play-mode

Hello,
I’ve noticed that when I play my scene, consisting of a simple track and a go-kart, the track textures are blurry at a close distance. I have a picture that can illustrate it better than my words. Is there some kind of settings that deals with texture quality?

Edit: I tried changing the height and distance values of the camera that is following the kart, and the blur seems to be a result of the angle of the camera to the track surface, though changing the camera view isn’t an option unfortunately.

That look like your import settings for the texture have a to low resolution and some nasty kind of compression.
How does the texture look from an top down view.

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It might also be related to the anisotropic filtering of your texture, which controls the quality of your texture over distance at tight viewing angles - in the import settings for those textures try upping the Aniso Level value or switching up to Trilinear filtering to get rid of the angle blurring over distance effect.

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The textures looked fine from a top-down view.
Ah I see, you nailed it spot on peteorstrike.
Thanks for the quick responses.