Hello,
I’ve noticed that when I play my scene, consisting of a simple track and a go-kart, the track textures are blurry at a close distance. I have a picture that can illustrate it better than my words. Is there some kind of settings that deals with texture quality?
Edit: I tried changing the height and distance values of the camera that is following the kart, and the blur seems to be a result of the angle of the camera to the track surface, though changing the camera view isn’t an option unfortunately.
That look like your import settings for the texture have a to low resolution and some nasty kind of compression.
How does the texture look from an top down view.
It might also be related to the anisotropic filtering of your texture, which controls the quality of your texture over distance at tight viewing angles - in the import settings for those textures try upping the Aniso Level value or switching up to Trilinear filtering to get rid of the angle blurring over distance effect.