When I apply a texture to an object the texture scales down and up to fill up the surface of every single surface. How I can avoid this? The texture should tile and keep it’s scale.
Have you not UV mapped your models? Unless you’re using flat surfaces, in which case you can use the Tiling and Offset settings to great effect, neither Unity nor any other 3D app has any idea how you want your textures mapped.
Ohh, I overlooked the tiling and offset settings in the material inspector, I only searched in the texture settings
After your post I suddenly found it, so thx ;D