When I export an .fbx model file(or any other) from cinema4d with one material(with a texture), it does not export the texture even though I did set it to do that.
Same when I use unity to automagically convert a .c4d to .fbx.
How do I fix this? And if you need more info, please ask!
I usually have no probelm, however I exported a scene yesterday and of 8 materials with textures in C4D, Unity only imported 1 of the materials.
I reopened the fbx inside of C4D that I had previously exported and all the materials were present, so it must be on the Unity side of things. Really annoying as it is time consuming to go through and recreate the materials inside of Unity. This was on Unity PC. I will try with the Mac build.
MAXON people have confirmed that it’s a bug on Cinema4D side and they have made a fix already, but I didn’t get an answer on when the fix will be available to the users.
I just got a reply from Maxon support:
“there was a bug exporting materials, but this has been already fixed in R11.532 .
If there is still a problem it is something new or not yet known to us.
Btw. R11.532 was the last version of R11, we have already released R12, so there
will be no more updates for R11.5 available.”
So, either there is a problem on the Unity side, or their fix mentioned above is unrelated to the problem or was unsuccesful. I am worried by thier tone though. It seems to imply that if there is another bug in 11.5 you would have to upgrade to R12 to get access to a fix. Shady customer service to say the least.
I reported the bug with 11.532 originally. Maxon have acknowledged it is a bug.
I doubt a update to r11.5 will be forthcoming since Maxon seem bent on getting everyone on to r12 even though it apparently has major issues also getting to Unity.
That’s weird. As I wrote, to me they claimed there was no current problem they knew about.
Regarding R12 I am becoming increasingly annoyed with Maxon’s strategy of leaving bug fixes until paid upgrades. I don’t need the majority of the functionality in R12, but I need the fixes. Do they seriously expect me to pay roughly Euro 600 for fixing something that was broke to begin with? Grr.
So, what are you (and others) planning to do? Are there viable alternatives? Does Maya handle this better?