Textures different between editor and device

Hi all,

I am having a problem with how textures are being displayed between the editor and the device. The top of this image is the editor, and the bottom was taken from my iPhone

I’m hoping someone may have some ideas about why this could be happening, since I’m all out of them.


Are your textures set up correctly in the import panel? And by that i mean are they setup in the PVR format?
Btw, i’d submit a bug report if the textures are setup properly, and if your device plays other 3D games properly.