Textures disappear in shadows

I’m very new to Unity. After upgrading my Unity3d project to HDRP, as the title states, shadows make the textures in both the scene and game tab disappear. This is my first post, so if I’ve done anything incorrectly please let me know.


Hello, apologies for necropost. However, if someone is still in need of an answer, I’ve experimentally discovered a solution (not without pain of course). If you are using any kind of sky (hdri, gradient, etc.) and increase its exposure\multiplier\lux, you may find that only fresnel (rim) lighting remains, and your textures\colors turn black. To bring back textures and colors, use the ‘Indirect Lighting Controller’ and crank up the ‘Indirect Diffuse Lighting Multiplier.’ That should resolve the issue. Best of luck!

More info

You should not have to mess with Indirect Lighting Multiplier via Indirect Lighting Controller just to see some textures in shadowed areas… seems some other setting is wrong and you’re fixing it via a work-around of sorts.

Can you drop some screenshots of your Volume overrides?

Hello! Apologies for the delayed response. It’s best to keep an eye on my new thread. You can find additional info there. The link above. If you can provide more information, feel free to do so!