Hello,
I’m looking for a way to apply textures to objects without manually addressing the UV mapping. I created a new Shader Graph using the Triplanar Node, which works in principle, but the issue is that the tiling function of the Triplanar Node is controlled by a single variable. I need to independently control the tiling for each axis. Is there a way to modify the Triplanar Node to accept three variables for controlling the tile density on each axis (similar to how it works in URP shaders with UV maps)? Alternatively, is there a way to create a custom Triplanar Node with this functionality?
Any help would be greatly appreciated.
You can always use custom nodes to make your own