Hi,
I am new to Unity and could really use some help with some suggestions of methods to accomplish a few things. I am working on an Eye of the Beholder style game. I was hoping to find a way to load textures from a texture atlas. I currently have everything working using Graphics.DrawTexture and GUI.DrawTextureWithCoords (for flipping textgures. This works okay but I could save so many draw calls and swap out my tile sets without loading each tile uniquely. Right now I am loading 27 individual textures. I know all the coords in the Texture Atlas I created so I would like a way to load a texture and then grab sections of the texture to draw at specific coords on the screen.
I thought about using sprites and sprite sheet but using sprite.renderer I couldn’t for the life of me figure out how to move sprites around in C#.
Any suggestions?