I have a file system on a windows computer that contains 11 million 512 x 512 .dds images. I have a way to load them an apply them to a texture and it works great in the editor. The problem comes when I try to build for windows and run the .exe it shows a big magenta square instead of the textures. How do I make the build work like the editor for local file loading.
the command I use to load the file is
byte[] bytes = System.IO.File.ReadAllBytes("c:\image1.dds");
this works great when I hit play button, but fails if I build the executable for windows.