Textures get a pink hue but only when displayed far away, or at some angle.

Here’s a video showing my issue: Textures turn pink at some angle/distance - YouTube

  • I’m using the URP pipeline
  • No fog
  • No antialiasing. I had it turned on previously, and when I got really close to my cubes, I could see what seemed like a 1px gap between the textures, with some purple. But when I turned off antialiasing, it disappeared. Imgur: The magic of the Internet

Any idea on what to tweak to fix that? If you need a screenshot of any of my settings, let me know in the comments.


The issue was related to Mip Maps.

I’ll have to update my texture atlas.