Textures in Build bigger than reality

Hello, i have an issue with certain texture sizes when building.
i attach you 2 images. One of the editor.log and one of the windows explorer:
53140-im1.jpg

Why is it that these textures are 6 times bigger in the Buid, and what is the Resources/unity_builtin_extra?
thank you

Edit: Is it that is showing the uncompressed size? Are the textures in the build uncompressed?
the 14.1mb on top of the image in considered compressed or uncompressed?
And while it says “complete size 29.2mb” why is it that my .apk is 37mb?
What am i missing?

Edit2: after some searching, i understand why files seem bigger in the build. Though i still dont understand why the .apk is 10mb bigger!!!

Because the extra 10Mb is required for the actual Unity player which is going to use all those assets…

Simple way to see exactly what is using the space in an APK file? Rename it to zip and look at it in any file archiving utility.