Textures in Max turn textures in Unity transparent.

Hey all,

I have created a house in 3ds Max and was able to successfully view it in Unity.

Once I started adding multiple textures to the house, I noticed the textures were not showing up in Unity and were actually causing my house to become transparent.

It still has a collider that works, but it’s like I am walking on air.

Oh and I do have some other separate models with textures that display correctly.

Using:
3ds Max 2010
Unity 2.6.1

Any help would be greatly appreciated.

Thank you in advance!

I forgot to add that the model has UV’s applied to it.

Now when I change the material size to something greater than one, I am given a change to add some materials.

So I tried this way, which does make the model show with materials used within Unity. But I need the UV’s to be used.

Again, any help would be greatly appreciated!