Hey all,
I have created a house in 3ds Max and was able to successfully view it in Unity.
Once I started adding multiple textures to the house, I noticed the textures were not showing up in Unity and were actually causing my house to become transparent.
It still has a collider that works, but it’s like I am walking on air.
Oh and I do have some other separate models with textures that display correctly.
Using:
3ds Max 2010
Unity 2.6.1
Any help would be greatly appreciated.
Thank you in advance!