Textures look pix-elated in android build

Hi I want to solve my textures looking like pix-elated as if we have drawn line on their edges. Why is this happening it’s not like this in the editor. You can see what I mean by looking at these bananas.

And this is how it looks in editor.

I fixed it by going to forward renderer data settings of URP and changing the render scale of quality section from 1 to 2. I will Keep this question remain, in case if any one encountered the same issue.