Textures messed up in Windows Build

In this thread ( Bug: 4GB limit to Textures in standalone build ) they explain the limitation well and it will be fixed in unity 2020, they have worked VERY hard to fix this for us… just a shame there was no real error message in first place. @karl_jones Is the (voluntary) go between for this issue, which involves him dodging spears from all the angry users and the unity devs themselves, I think he has done an amazing job and I thank him very much for his efforts in fixing this bug (and all them hard working coders who blow our minds every release). Who knows maybe we will get some more tricks from it… the inbuilt resource system is what shipped and what we love, and is FAR less confusing than the other systems, so we can hope, but even lifting this 4 gig limit will change all of our lives.

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