I also voted on that one.
Today I relented, lowered all my textures to import 512, and now the problem has gone âfor nowâ until I need good textures again ⌠at least I can make a build for the first time in 12 months.
Hi. I m having the same issue : https://postimg.org/image/4m6yzrdk23/
I need help please, not sure how i can fix.
Yes its still an issue, you need to lower your textures in the build to less than 4 gig.
Hey everyone!
I think I might be a bit late but I know the solution to this issue.
For the longest time I was facing the same issue (where everything looks perfect in the editor, but as soon as I build⌠DISASTER).
All I had to do was make sure all of my Scenes were baked and removed any extra GameObjects I wasnât using, in addition to removing scripts/assets that were not being used by my game.
Of course, baking might take several hours (one of my scenes took 6 hours to bake). But as soon as it was over. The build ran perfectly!
Good luck, and I hope this solution works for you too!
Iâm experiencing this as well and I really need to know why this limitation is even there and whst I can do to resolve it besides just compressing everything even more?
Anyone from Unity have an answer to this?
Having same issue on Unity 2018.3, once resources.assets cross the 4GB limit, the texture on the built EXE get wiered artifactsâŚ
Is there any way to instruct build process to split "resource.assets file into multiple smaller files
This thread has been going for a while, so there could be some different issues at play here from bugs, to graphics driver bugs, to simply running out of (GPU) memory.
@rafi2017 could you maybe submit a simple repro of that issue you are describing as a bug report?
In this thread ( Bug: 4GB limit to Textures in standalone build ) they explain the limitation well and it will be fixed in unity 2020, they have worked VERY hard to fix this for us⌠just a shame there was no real error message in first place. @karl_jones Is the (voluntary) go between for this issue, which involves him dodging spears from all the angry users and the unity devs themselves, I think he has done an amazing job and I thank him very much for his efforts in fixing this bug (and all them hard working coders who blow our minds every release). Who knows maybe we will get some more tricks from it⌠the inbuilt resource system is what shipped and what we love, and is FAR less confusing than the other systems, so we can hope, but even lifting this 4 gig limit will change all of our lives.
2020.1 bug still exist
yes, 2020 still alpha I think it will be in the real release.
Sorry to waking this up but same problem occured today. I fixed the problem by unticking the âTexture Mipmap Strippingâ option which located in Project Settings/Player/Other Settings. Maybe it can help someone.
Same problem occuring to my project. Unity version 2019.4.21f1.
Now I donât see any way to publish my game properlyâŚIt is difficult to reduce texture size that much.