Hi!
This is the 3th time i’m posting. And I hope that it will be the last. I really want to get out of this pleasure, but even when I did everything true:It still gives a error.
This (third) time I just followed those steps:
Here’s my character that I did it with Cinema 4D
Seems like you should combine all your textures into one complete map instead of having different textures for different areas of the model. There’s no reason to have that for such a simple character.
And the 3D model needs to have proper UV’s set in the 3D package you are using.
Yeah - do what I said in my last post. I think your not completely following the instructions that are available.
First - create proper UV’s in your modeling package, then combine all the textures you have - into the UV shells.
Import into Unity and if needed apply the texture to the material/shader used. Use the previous links provided for material and textures in the other thread yesterday.