Hi guys, I'm very much a beginner with textures, and I have a few simple questions that I'd appreciate very much if someone tried to help me with.
I'm working with a 1024x1024 texture, going for a very crisp, solid color, look. I'm trying to have some polygons painted with one color, then other polygons painted with other colors, with a sharp, clear, separation between polygons.
But, even if I make a solid shape in my texture image, separating the polygons exactly where they end, in Unity where the polygons meet the texture becomes very pixelated. I figured this is a problem with my process, since I've seen beautiful textures with Unity already.
So, I tried making my texture 4096x4096. The same.
Here's what I'm thinking:
- Maybe it's a resolution setting, that needs to be raised in Unity? Where can I find that?
Also, I tried making a few polygons separate "islands" in my texture map image, and here I had success, where the different "islands" meet, the polygons would have a clear separation. That got me doubting the resolution idea, and also made me think:
If I have the polygons that I wanted painted the same color, separated in "islands", will that be heavier in rendering objects if it gets too many "islands", even if they are in the same texture image?
If anyone can help, I appreciate.
Thanks!
EDIT:
3dDude, thanks for answering!
I've posted a screenshot of an illustrative test here. If you look at the top, the separation between polygons is pixelated, to the left it is sharp. I'm posting an image of the texture map (that's how it is called, right?) below also.
Please, let me know if this helps, I can upload other images too.


