Textures not applying to objects imported from Blender

Okay so to try this all I did was open a new project in Blender which simply gave me the default cube. I selected that cube, exported it as a .fbx file and put it into my unity asset folder.

I put this cube into my scene, made a material, applied an image I had to the material to use as my texture, and apply the material to the cube. However, the texture doesn’t apply. Yet when I do this with a cube in Unity it works fine. Can anyone help me?

  1. Select your object in Blender
  2. Tab into edit mode
  3. Press U and select UV Unwrap
  4. Tab back into object mode (or else the mode won’t import right)
  5. Import to Unity. Hope this helped :slight_smile: