We’re trying to get a textured object we built and textured in Blender into Unity with the textures displayed correctly as they are in Blender.
The file was exported as a .fbx in Blender.
We import the file into Unity and it is shown in Project view and Unity also creates a Materials folder. But When we drag the object into the scene view, none of the real textures are shown. It’s basically just plain gray.
How do I get the textures to be applied to the object properly without having to manually create and apply textures in Unity? I just want to import the whole thing from Blender with the textures applied.