Ok, I have this weird problem, I’m sure theirs a simple solution, but I can’t find the answer anywhere on these forums. Whenever I import a blender model into Unity the image for the texture changes to a solid color. I can’t add textures to any of my blender models in unity, because they just change to a solid color instead of showing up as the texture. Has anyone experienced this problem?
You have to UV map your models.
–Eric
Do you have a link to a tutorial or something. Or could you explain how I would go about doing that. Thanks.
There are zillions of resources on the web for learning about UV mapping; use Google.
–Eric
Ok. I UV mapped it and added an image, it shows up in blender fine, but when I try to import to Unity it says “Blender could not convert the .blend file to FBX file.” All my other blender models work (they aren’t UV mapped).
Hmm…how exactly are you doing the UV mapping?
–Eric
Well, I split the main window into to, switch one to the UV image thing, then I switch the object to edit mode and mark the seams (I have no idea what marking the seams does, it was in the tutorial video), then I UV unwrap it, then I open the image in the UV image window, and reposition it so that it looks good. That is how I did it, am I doing something wrong?
That sounds right…what version of Blender are you using? Should be 2.49b.
–Eric
Yup, I’m using 2.49b. I did download 2.5a (the user interface is way better).
What happens if you try to export to .fbx manually?
–Eric
When I export to .fbx it works fine and shows up as a .fbx file. but when i import the .fbx file into unity it says its a gameobject but its blank, nothing shows up in the 3d window except for the resize tools and stuff (it’s as if I added an empty game object).
Sounds like the fbx exporter is messed up. Might need to reinstall it and make sure there are no other copies anywhere?
–Eric
I already tried reinstalling, same problem, and I checked to make sure there were no other copies of it.
Ok, I figured out the importing issue (I had made the model in blender 2.5), but now when I import it into unity the image doesn’t show up. I made a test cube thing, and it imported fine, but it comes up as just a box, the image doesn’t show up.
If you haven’t UV mapped the object with the texture loaded from your project folder, then you have to assign materials manually.
–Eric
Thanks for all your help. I got it working now.